Good afternoon, blog readers. Welcome to the first part of my Edo Blossoms review.
Due to the massive length of the game, I have decided to split the review into two parts. Instead of properly summarising each route, I just rambled on about each one, throwing in a few screenshots here and there. This review is only on the first six routes of the game. I haven't played the others, yet.
Let's begin the post, shall we?
(The cover art for this game is so pretty, but Blogger had to put an ugly white border around it.)
Thursday, 23 January 2020
Thursday, 9 January 2020
Hakuoki: Kyoto Winds - A Review
Literally five minutes before typing this sentence, I completed Kyoto Winds. Well, I technically didn't complete it because I didn't get all the trophies, but I finished all the routes, and got all of the CGs, except the final bonus one which the game won't give me for some reason.
Instead of reviewing every single route individually like I normally do and attempting to summarise each one, I decided to make one massive rambling review of the game instead. There's not really much point in me talking much about the plot, because at this point, every man and his dog has played Hakuoki. Also, I'll probably be making a lot of comparisons to the PSP game, so be warned. Beware of spoilers too.
(I was going to put a photo of my Vita playing the game here but I thought it would be too stupid)
Instead of reviewing every single route individually like I normally do and attempting to summarise each one, I decided to make one massive rambling review of the game instead. There's not really much point in me talking much about the plot, because at this point, every man and his dog has played Hakuoki. Also, I'll probably be making a lot of comparisons to the PSP game, so be warned. Beware of spoilers too.
(I was going to put a photo of my Vita playing the game here but I thought it would be too stupid)
Labels:
hakuoki,
kyoto winds,
otome games,
ps vita
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